Like I said in my Pokemon Sapphire review, I hated Pokemon when the franchise first emerged a little while ago. But of course, the hatred was only a temporary feeling, and so here I am today, a teenager and still enjoying Pokemon for the good RPG that it is. Green to Yellow, Gold to Crystal, Puzzle League to Trading Card Game, Stadium to Snap, and now Ruby to Sapphire - I pretty much consider myself a so-called Pokemaniac. As soon as the Gameboy Advance released in June 2001, questions started to rise on the newest Pokemon games for the edgy new handheld about when they were going to be released. Now a year and 9 months after the Gameboy Advances release, Pokemon Ruby and Sapphire have been released, but are they really the new Pokemon people were waiting for? I certainly think so.
Plot/Story
The Pokemon games, the mainline on the Gameboy, have never really had a real plot to the game. You live in a world full of Pokemon, which can be caught and trained by Pokemon Trainers, and can be used to battle other trainers and other Pokemon. You have the choice of choosing to be a boy or girl, and you want to be the Pokemon champion by defeating eight gym leaders for their respective badges en route to the Elite 4.
Once again your rival, who is opposite the gender you picked (May or Brenden), will challenge you at various points throughout the game. But Ruby and Sapphire already have something that the previous versions had not had, a more defined story other than collecting Pokemon and becoming a Pokemon Master. Now in Ruby, there is a new band of evil-doers who have replaced Team Rocket (eh, good riddens, I thought they were cool but after playing Ruby theyre just retarded) named Team Magma (such an original name, huh?), whose dream is to cover the world with more land, while Team Aqua is trying to prevent this from happening (the opposite in Sapphire).
Gameplay
First of all, there are a total of 202 Pokemon, with 200 being able to be caught legitly (the remaining 2 are like Mew and Celebi), and a few that are color exclusive and can only be obtainable by trading with someone (example - Seedot can only be found in Ruby, Lotad can only be found in Sapphire). Of the 200 Pokemon, there are only a few of the original 150 that made it into the game including Zubat, Geodude, Abra, Oddish, Goldeen, Magikarp, and Horsea - a few from the Gold/Silver versions like Crobat and Kingdra - and then the rest are the brand new Pokemon. Ruby and Sapphire are also incompatible to trade with any of the previous games, so no bringing your precious Charizard or Mewtwo from Red or Blue. This is done for one of the most obvious reasons as far as I can tell, the GBAs hardware is way to advanced for Pokemon from any of the previous versions to be traded to Ruby/Sapphire.
Personally, Im glad that Nintendo didnt stick all 351 or so Pokemon into Ruby/Sapphire, because that would just be way too much all at one time. Right now Im kind of excited to see how Nintendo uses the next Yellow/Crystal expansion to Ruby/Sapphire, and also the new Pokemon Stadium for the Gamecube, which I have a feeling will have something to do with catching all the unattainables at this moment in time.
Sadly, there are no new types in Ruby/Sapphire, so Dark and Steel are the most recent additions to the elemental line-up, which were introduced back in Gold/Silver. There are however an interesting mix of types this time around, including two of my favorites - Flying/Ground (Flygon) and Fire/Fighting (Blaziken - get it, firefighter?). Other new type mixes include a Water/Grass, Electric Water (actually this was introduced in Gold/Silver, but Im just now experimenting with it), and a bunch of new Steel combinations like Steel/Rock (Aggron) and Steel/Psychic (Metagross).
Aside from having genders again, Pokemon now have another new nifty feature, which are the Pokemon abilities. Every Pokemon has some sort of ability, some useless, while others are helpful - and then there are ones that are kind of cheap, and also ones that dont even make sense to be on the Pokemon they are. The Pokemon abilities are on an always-on type of thing, so they dont waste any turns to use them. I think the abilities are great because they add a tad bit more strategy to battles. Abilities such as Koffings levitate serves as an immunity to one of its previous weaknesses, which is Ground. Others like Zigzagoon/Linoone/Phanpys pick-up, which randomly picks up items form the ground - rare items at that (were talking Nuggets, Ultra Balls, Rare Candies, Vitamins - even in the beginning of the game)- is the most useful. Then there are power-up attacks where a certain elements attack will be higher when that Pokemons HP is almost out or when theyre burnt or confused or something, which is kind of useless if you ask me.
With a new game comes a new world, as Hoenn is the continent that Ruby/Sapphire take place on, and Kanto/Johto are nowhere to be found. Thats okay though, because Hoenn is about twice the size of both Kanto and Johto. There are 8 new gym leaders that you have to defeat, a new Elite Four w/Champion, and also new trainers to be fought. Youll use the Pokemon that you catch to battle other trainers and gain experience from beating them to go to the next level (you know, tradition RPG elements). In Red/Blue, once you defeated a trainer once, you could never battle them again. In Gold/Silver, this changed a little with the cell phone device, where after beating certain trainers, their number would be recorded in your cell phone and theyd randomly call for a rematch. Not only did the same damn saying get annoying - I almost caught a (
insert name here), but it got away. It was SOO close too. - but it was just so damn frustrating to find them to battle again. Now in Ruby/Sapphire, this little problem has kind of been fixed by way of the Trainers Eye. There are 70 trainers in the Trainers Eye, including the eight gym leaders (which, sadly, are never opt for rematches), and the 5 Elite Four members. So not every trainer you fight will be recorded in the Trainers Eye, but 70 is plenty enough when you figure that each one (aside from Gym Leaders) of them will battle again and again up to five times. Their Pokemon wont be the exact same or same level each time either, so you might see a level 23 Magnemite and Loudred in one battle, and then when you battle them again they might now have a level 30 or so Magneton and Exploud. The highest level that Ive ever seen any of the Trainers Eye Pokemon at is level 40, but when youre trying to train for the Elite 4, the experience will add up. The trainers eye is also perfect for when youre training a team of pure-breds, which Im currently in the process of doing once I get my current team to level 100 (Wailord, Gardevoir, Lanturn, Flygon, Ninetails, Aggron), which will eventually be replaced by all level 5 Wailmer, Ralts, Chinchou, Trapinch, Vulpix, and Aron (once theyve become of level, Ill compare stats between them and my original team).
Aside from traditional Poke on Poke battles, Ruby/Sapphire include 2 vs. 2 battles, where the first two Pokemon in your team will be sent out to battle another trainers tag team duo, and so youll use both of your Pokemons attacks to deal damage instead of one. 2 vs. 2 battles add a whole other level of intensity and strategy, as some moves that one of your Pokemon use may also do damage to your other Pokemon. Using the right combo of Pokemon in 2 vs. 2 battles can be very deadly, such as using a flying type and ground type, so when Earthquake or another ground attack wont affect your flying Pokemon, or using an electric attack on Lanturn to replenish its HP if its getting low - you know, stuff you kind of have to think about, but is actually really simple.
The replay value in Pokemon Ruby/Sapphire is extremely high, as there is plenty to do once the Elite 4 is defeated. First of all, the Battle Tower opens up, which lets you take your Poke-skills and fight your way through trainers until you lose with only 3 Pokemon in two level divisions - Level 50 and under or Level 51 to Level 100. Obviously, youre going to want to have your team of 3 at or close to level 50 or 100 in order to make it anywhere near the last of the trainers ( I tried going through the 100 division with a lvl.62 Gardevoir, lvl.55 Flygon, and lvl.52 Lanturn - I lasted through the first two trainers and then got
SMOKED). The battle tower is a great way to work on your strategy, however there is no experience to be gained through the tower, if youre wanting to level up youre going to have to deal with the Elite 4 for tons of experience.
Second, breeding and training a final team to your liking can take quite a long time to complete. Like I said before, Im currently in the process of breeding a new team, and the hardest part to doing this is deciding which moves I want to breed on to the new Pokemon. Ive already put over 100 hours in this game
EASILY, and breeding alone will probably take me another 100 or so hours to do, so plenty of replay value in breeding. Then theres multiplayer, where you can trade Pokemon with your friends via the game link cable, and then of course you can link up to battle your buddies, both 1 vs. 1 and 2 vs. 2, or you can partner up with a friend and battle 2 other friends for very interesting 2 vs. 2 battles.
Graphics
The visuals have been totally revamped from the GBC, looking very nice with my pretty GBA SPs light that lets colors resonate more than before. Which, speaking of colors, look very nice with the GBA hardware. The animations of the Pokemon are much more fine now, so you can really distinguish color from color, and also the amount of activity that goes on are nice graphical touches like the sandstorm in the desert, Rain near the weather institute, and other small little noticeables like reflections in the water and footprints in the sand.
The new Pokemon in Ruby/Sapphire kind of resemble earlier Pokemon as it looks like Nintendo ran dry of creativeness with the new Pokemon. Taillow is a copy of Pidgey and Aggron is a copy of Rhydon, but there are also new ones that I think are really cool, like Gardevoir (as long as its female), Aggron (so what if it looks like Rhydon, its cool), Flygon, and Blaziken. Then there are some weird looking new Pokemon like Shiftry and Nosepass, those Pokemon just gives me nightmares about how ugly it looks.
Sound
The sound is basically the same as the other Pokemon games, with a few tunes that sound like remixed versions from the earlier games, but it does have some cool city/town themes that I enjoyed. The Pokemon cries have also been worked on, and thank god that there are none that have a loud screeching cry this time, at least from what Ive seen.
Overall
Pokemon Ruby/Sapphire are a great addition to a GBA (SP) library, especially if you enjoyed the previous games. If you skipped Gold/Silver because of them being too much of the same, go ahead and get Ruby/Sapphire, there is totally enough new in them that a purchase is definitely warranted. I definitely cannot wait for future online battles, trading, etc. through the Gameboy Player, Pokemon Stadium 3, and Broadband Adapter (or narrowband) - lets see if Nintendo finds Pokemon online to be profitable ( I certainly as hell think it would sell great).
happy gaming